We Should Never Settle on What 'Game of the Year' Means

The difficulty of uncovering fresh releases persists as the gaming sector's biggest fundamental issue. Despite worrisome age of company mergers, growing financial demands, workforce challenges, the widespread use of AI, digital marketplace changes, changing player interests, salvation somehow revolves to the mysterious power of "achieving recognition."

That's why my interest has grown in "accolades" like never before.

With only some weeks left in 2025, we're firmly in Game of the Year period, an era where the minority of enthusiasts who aren't enjoying identical several F2P action games weekly tackle their backlogs, argue about development quality, and understand that even they won't experience everything. Expect exhaustive top game rankings, and we'll get "you overlooked!" reactions to these rankings. A gamer consensus-ish selected by press, content creators, and followers will be revealed at The Game Awards. (Creators vote in 2026 at the DICE Awards and GDC Awards.)

All that sanctification serves as entertainment — no such thing as correct or incorrect answers when naming the greatest titles of this year — but the importance appear higher. Any vote cast for a "GOTY", whether for the major GOTY prize or "Excellent Puzzle Experience" in community-selected honors, creates opportunity for a breakthrough moment. A moderate experience that went unnoticed at release could suddenly gain popularity by rubbing shoulders with higher-profile (specifically well-promoted) blockbuster games. Once 2024's Neva was included in the running for an honor, It's certain for a fact that many gamers immediately wanted to read coverage of Neva.

Historically, award shows has made minimal opportunity for the diversity of games published every year. The difficulty to address to review all seems like an impossible task; approximately 19,000 titles were released on digital platform in the previous year, while just seventy-four games — including latest titles and live service titles to smartphone and virtual reality exclusives — appeared across the ceremony finalists. As popularity, discourse, and digital availability drive what gamers play every year, there's simply not feasible for the scaffolding of awards to properly represent twelve months of titles. Still, there's room for enhancement, provided we acknowledge its significance.

The Familiar Pattern of Annual Honors

Earlier this month, a long-running ceremony, one of interactive entertainment's most established recognition events, announced its finalists. Although the selection for top honor itself happens early next month, one can see the trend: This year's list created space for deserving candidates — massive titles that have earned acclaim for polish and scope, hit indies received with blockbuster-level excitement — but across a wide range of honor classifications, we see a evident predominance of recurring games. Across the vast sea of art and play styles, top artistic recognition makes room for multiple sandbox experiences set in feudal Japan: Ghost of Yōtei and Assassin's Creed Shadows.

"If I was constructing a future Game of the Year ideally," a journalist noted in digital observation continuing to chuckling over, "it should include a PlayStation open world RPG with turn-based hybrid combat, character interactions, and luck-based procedural advancement that leans into chance elements and has light city sim base building."

Industry recognition, throughout its formal and informal forms, has become foreseeable. Several cycles of finalists and winners has created a template for what type of refined extended experience can achieve GOTY recognition. There are games that never break into top honors or including "significant" technical awards like Game Direction or Narrative, typically due to creative approaches and quirkier mechanics. Many releases published in annually are likely to be relegated into genre categories.

Specific Examples

Imagine: Would Sonic Racing: Crossworlds, an experience with review aggregate only slightly less than Death Stranding 2 and Ghosts of Yōtei, reach highest rankings of The Game Awards' GOTY competition? Or even a nomination for best soundtrack (because the audio stands out and merits recognition)? Doubtful. Top Racing Title? Absolutely.

How outstanding does Street Fighter 6 need to be to earn Game of the Year appreciation? Can voters look at character portrayals in Baby Steps, The Alters, or The Drifter and acknowledge the greatest acting of this year without a studio-franchise sheen? Can Despelote's short play time have "adequate" story to warrant a (earned) Excellent Writing honor? (Also, should annual event require Excellent Non-Fiction award?)

Similarity in favorites throughout recent cycles — among journalists, on the fan level — demonstrates a system progressively biased toward a particular lengthy style of game, or indies that generated adequate impact to qualify. Problematic for a sector where finding new experiences is everything.

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Crystal Johnston
Crystal Johnston

A seasoned remote work consultant and productivity expert, passionate about helping professionals excel in flexible work environments.